The 2.14o version of SdrDx for OS X ** and ** Windows is
now available and the online documentation has been updated
to reflect the changes that have been made.

SdrDx is free; it supports RFSPACE SDRs, both FunCubes,
the Andrus MK 1.5, and the AFEDRI.

The SoftRock/Peabody SDRs will also work, but it takes
some technical knowledge of scripting to make that happen.

An overview of the major changes from the previous release
that cover from with Windows (2.13e) goes as follows:

o [PAL] has brand new palettes, gamma-corrected greyscale and rainbow
o [SCP] mode for the scope adds a constantly available AGC channel
o [SCP] mode adds trigger markers for new [SSP] DSP
o Range and Intercept for waterfall both increased in range
o AGC/S chain completely reworked for higher accuracy
o [SSP] specialized DSP for SSB
o Palette dialog improved
o [-Ri] is now variable
o [TDM] filter is now frequency-agile
o [DOW] now presents as a variable intensity overlay
o New keystroke reference material
o [SPL] deleterious effect on [CAR] resolved

—– The following OS X changes are now available for Windows —–

o You can set one of 10 general purpose visible markers
o You can sequence all ten markers across the demodulator bandwidth
o Classic IF Shift added
o Seven user-settable bandwidth memories with IF shift indication added
o Demodulator bandwidth is now displayed as well as high and low edges
o Spectrum grids may now contain up to 40 intervals
o New TCP messages added for simpler TCP/script interaction with SdrDx
o SdrDx can emit 25 different macro TCP messages to trigger arbitrary events
o Span is now controllable from keyboard
o Zoom feature works with span to zoom in/out at demodulator frequency
o You can now pan the center frequency by the span width from keyboard
o Smooth noise floor rewritten, *much* improved spectrum, waterfall displays

+ bugfixes and a bunch of small stuff.

You can find the 2.14o OS X release version and the 2.14o Windows BETA
version here:

Screen shot showcasing current UI:

SdrDx 2.14o